Blighted Golem Cutscene VFX
Created the dust fx, debris fx, impact fx, blight smoke fx and lens flare fx for this cutscene. the textures for the lens flare were made in Substance Designer). I implemented all of the fx and camera shakes using the Unity Timeline system.
Dragon Unblighted Cutscene VFX
Created and added all vfx for the dragon cutscene.
Whisper Unblighted Cutscene VFX
Created and added all vfx for the Whisper cutscene.
Software used
Unity Timelines and Particles Systems, Substance Designer, 3ds Max, Amplify Shader Editor, Photoshop.